The Nintendo Indie World Showcase for March 2020 happened earlier today. The event gave the company a chance to promote some upcoming Switch games from smaller studios. We’ve gathered up as many announcements and trailers from that presentation as we could. You can find all of them below.
Blue Fire
Coming this summer as a timed console exclusive for Nintendo Switch.
Baldo
This is an…
Doom Eternal impressions — One of the best shooters, eva
March 17, 2020
Earth is under attack from the legions of Hell. And against all that Hell can conjure, id Software and Bethesda have sent, in the name of protecting Earth from demons, only me.
Yes, I am playing Doom Eternal, as the only GamesBeat employee brave enough to tread back into the…
As Xbox One moves into the end of its life, Microsoft is working to make the system appeal more to families. To that end, the company is launching the Xbox One S Roblox Bundle that includes some in-game bonuses for the popular player-powered game.
The Xbox One S Roblox…
Samsung’s Galaxy S20 series is made up of some pretty great smartphones, but like any other smartphone, they launched with a handful of unfortunate bugs. Now, we’re getting some details on what the next Galaxy S20 update might contain.
According to Max Weinbach — who had an excellent track record leading up to the S20’s official launch — Samsung has a few main areas of focus for the…
GitHub for Android and iOS launches out of beta
March 17, 2020
Microsoft’s GitHub today launched its native Android and iOS app out of beta. With the app hitting general availability, developers can stay in touch with their team, triage issues, and even merge code right from their mobile device. You can download the app now from…
Researchers detail TrojAI, a framework for hardening AI models against adversarial attacks
March 17, 2020
One way to test machine learning models for robustness is with what’s called a trojan attack, which involves modifying a model to respond to input triggers that cause it to infer an incorrect response. In an attempt to make these tests more repeatable and scalable…
You may remember that I had some trouble figuring out how to maneuver through a scene in id Software’s Doom Eternal, which comes out on the consoles, the PC, and Stadia on March 20.
But never fear, once more into the breach. The second time around, I breezed through the puzzle that had me wandering a level for 10 minutes in a preview of Doom Eternal. I will feel validated and vindicated…
Doom Eternal — A double boss fight
March 17, 2020
Doom Eternal is a long game, and when you run into a boss encounter, you think you’re getting close to the end. The problem — or perhaps the good thing about this great first-person shooter — is that there are a lot of these boss fights.
I discovered that with my…
Doom Eternal — my lucky shot at a Cacodemon
March 17, 2020
Doom Eternal has a lot of great moments, and nothing feels better than getting a lucky shot at a demon. I had my chance when I switched from an ineffective plasma gun to a shotgun in this scene.
I jumped down a hole and avoided the gnashing teeth at the bottom with a dash to…
Doom Eternal — one of my favorite firefights in the game
March 17, 2020
Never stop moving. Aggression solves every problem. That’s the mantra of the game designers for Doom Eternal. You can’t hide out in one place in this single-player first-person shooter, because the enemies will just spawn right on top of you.
A good example of this is this firefight that I survived in the middle of the game. I had plenty of room to run, which is unusual in this game, as there…