GamingNews

War photographers go inside Call of Duty: Vanguard to capture images

Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next. 


Activision sent war photographers into Call of Duty: Vanguard, and their images illustrate the realism of the video game world’s graphics.

The move showed people how realistic the graphics are in the latest version of Call of Duty debuting on November 5 on the consoles and the PC. And the war journalists will auction off limited edition photo prints of their shots at Bleecker Trading starting at noon Pacific time today.

But it also helps out with a good cause, as proceeds will go to the Call of Duty Endowment – a non-profit organization that helps veterans find high-quality careers. For every photo sold, the endowment will fund one veteran job. (This is the kind of charitable donation that could help the reputation of Activision Blizzard, which is being sued by a California state agency for having a sexist company culture.)

Renowned long-time war photojournalists Alex Potter and Sebastiano Tomada Piccolmini have vast experience shooting in conflict regions, including numerous battles throughout the Middle East. They went inside the game at publisher Activision’s motion capture studios.

Webinar

Three top investment pros open up about what it takes to get your video game funded.


Watch On Demand

Above: A war photographer goes in side Call of Duty: Vanguard.

Image Credit: Activision

“Call of Duty: Vanguard captures the epic intimacy of World War II in an incredibly immersive manner,” said Fernando Machado, chief marketing officer at Activision Blizzard, in a statement. “We tested its realism by sending in Alex Potter and Sebastiano Tomada Piccolomini with special camera-like portals into the game engine itself, which took them back in time as if they were a photographer in that period, showing how real Vanguard will truly look and feel to gamers everywhere.”

Activision put the war photographers on a motion-capture stage and gave them a video camera that served as a window into the 3D world of the game. The photographers could move around and see different parts of the scene that were different from the view the player inside the game could see.

As a result, they could capture images in the world as if they were really war correspondents witnessing real life. And their conclusion, as you can see in the video, is that, “This is real. This is war.”

Above: A war photographer’s view of Call of Duty: Vanguard.

Image Credit: Activision

Developers use of photogrammetry where locations, scenes and objects are recreated in-game to lifelike photoreal quality.

Photojournalists Alex and Sebastiano waited for the right moments to snap their shots the same way they would on the ground. “These were situations that I would normally capture,” said Alex Potter in the film. “I was impressed with how kinetic and immersive it all was,” added Sebastiano Tomada Piccolmini. “As photographers, this is what conflict looks like.”

The Call of Duty Endowment has funded the placement of more than 90,000 veterans into high-quality employment since its inception and aims to place 100,000 veterans into meaningful jobs by 2024. Call of Duty has sold 400 million copies to date.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member


Author: Dean Takahashi
Source: Venturebeat

Related posts
AI & RoboticsNews

Nvidia and DataStax just made generative AI smarter and leaner — here’s how

AI & RoboticsNews

OpenAI opens up its most powerful model, o1, to third-party developers

AI & RoboticsNews

UAE’s Falcon 3 challenges open-source leaders amid surging demand for small AI models

DefenseNews

Army, Navy conduct key hypersonic missile test

Sign up for our Newsletter and
stay informed!