GamingNews

Splinter Cell Remake in the works at Ubisoft Toronto

Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


Splinter Cell is back. Publisher Ubisoft announced today that it is going back to its beloved stealth-action series with a new project in development at Ubisoft Toronto. That team worked on Far Cry 6 as well as Splinter Cell: Blacklist. This new game will draw from previous games in the series to build something that feels familiar and new. The company also confirmed it is using The Division’s Snowdrop game-development engine to re-create Splinter Cell’s dynamic light-and-shadow mechanics.

In an interview on Ubisoft’s news page, Splinter Cell Remake producer Matt West explained what makes this game a remake rather than a remaster.

“To me, a remake takes what you’d do in a remaster and goes a little bit further with it,” said West. “The original Splinter Cell has a lot that was amazing and revolutionary at the time it came out, 19 years ago. The gaming public now has an even more refined palate. So, I think it kind of has to be a remake as opposed to a remaster. Although we’re still in the very earliest stages of development, what we’re trying to do is make sure the spirit of the early games remains intact, in all of the ways that gave early Splinter Cell its identity.”

As for what the game will feel like, the team wants to recapture the feeling of the original. That means you should not expect Splinter Cell Remake to play like Metal Gear Solid V or Far Cry.

Event

The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022


Learn More

“As we’re building it from the ground up, we’re going to update it visually, as well as some of the design elements to match player comfort and expectations, and we are going to keep it linear like the original games, not make it open world,” said West.

So no open world — but that might mean Toronto can get this game out in a reasonable timeframe.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member


Author: Jeff Grubb
Source: Venturebeat

Related posts
AI & RoboticsNews

Nvidia and DataStax just made generative AI smarter and leaner — here’s how

AI & RoboticsNews

OpenAI opens up its most powerful model, o1, to third-party developers

AI & RoboticsNews

UAE’s Falcon 3 challenges open-source leaders amid surging demand for small AI models

DefenseNews

Army, Navy conduct key hypersonic missile test

Sign up for our Newsletter and
stay informed!