MobileNews

Nokia 5.3 packs Snapdragon 665 as Nokia 1.3 is promised to get Android 11

Alongside its flagship Nokia 8.3 smartphone, HMD Global also debuts two new devices today. The Nokia 5.3 and Nokia 1.3 are official. Nokia 5.3 First off, there’s the Nokia 5.3. This mid-range device is based on Qualcomm’s Snapdragon 665 processor and backs it up with up to 6GB of RAM and 64GB of storage. The device also offers up USB-C, a huge 4,000 mAh battery which Nokia claims will last 2…
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MobileNews

Android 11 Developer Preview 2 hands-on: Top new features

The second installment in our favorite smartphone operating system has arrived and we have been delving into “Android 11 Developer Preview 2” to figure out what might be the top new features of the pre-release OS. With the first developer preview adding some neat new…
MobileNews

Google announces Camera Go app w/ Portrait Mode for Android Go

Alongside the launch of the latest Android Go phone from Nokia, Google today announced a Camera Go app optimized for lower-power devices. The interface is similar to the Pixel’s camera app and it also features a Portrait Mode. Android (Go edition) — as its officially referred to — now has over 100 million monthly active users. According to Google, one common request from users around the…
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MobileNews

Android 11’s screen recorder may capture internal audio in the future

Yesterday’s reveal of Android 11’s second developer preview showed off a bunch of new changes, including progress on the native screen recorder. Now, we’re getting new details that hint that Android’s new built-in screen recorder may soon be able to capture internal audio. While it’s not live yet,  managed to dig into Android 11’s second developer preview and find evidence that Google…
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MobileNews

Sensor Tower: U.S. iPhone users spent about $54 each on games in 2019

U.S. iPhone users spent an average of about $53.80 on mobile games in 2019, according to a new report from Sensor Tower. That is up 22% from 2018. The average for all app spending reached $100 in 2019. Games makes up the largest segment of that, representing 54%. The growth for game spending was about the same as it was from 2017 to 2018, which also saw a 22% increase. Growth has been steady for…
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