GamingNews

Fortnite’s Chapter 2 boosted viewer hours by 31% on Twitch

Fortnite saw a significant increase in hours-watched on Twitch in October, according to data from StreamElements and SullyGnome. As developer Epic Games launched the game’s Chapter 2 content, fans on Twitch consumed 31% more hours of Fortnite than in September. That put it at the No. 2 behind League of Legends for most-watched games of the month. League of Legends had multiple events that drew…
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GamingNews

The DeanBeat: Gaming is still at the mercy of larger forces

The week was thick with gaming news, so some folks may not have noticed that Playtika, the Tel Aviv-based social casino games company, is considering going public. Caixin Global reported that Playtika is looking to go public because Giant Network Group has failed repeatedly…
GamingNews

Activision Blizzard hits Q3 earnings targets with strong World of Warcraft Classic results

Activision Blizzard reported today that its earnings for the third quarter ended September 30 beat Wall Street’s expectations on both earnings and revenues. The company had a big launch of World of Warcraft Classic during the quarter, and that helped drive the audience much higher in both Asia and the West, the company said. Activision Blizzard’s core businesses include games like Overwatch…
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GamingNews

‘Red Dead Redemption 2’ PC launch hasn't had the best start

Red Dead Redemption 2 finally launched on PC this week, but much like the escapades of the game’s gunslingers, things haven’t quite gone according to plan. Players have reported a raft of problems, including issues with the launcher, freezing and recurring crashes. The usual go-to fixes for these sort of hiccups — updating graphics drivers and disabling anti-virus software, for…
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GamingNews

Bandai takes a cue from Nintendo in its new DIY kit for kids

Kids today are growing up with a lot of screens in their lives, despite the advice of pediatricians. One of the things they get a lot less of in playing with devices is the development of more tactile skills, which are usually learned by manipulating toys and other physical objects. Over the past few years we’ve seen companies try to remedy this by introducing products that marry the real…
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