GamingNews

Content Rated By: An Oral History of the ESRB excerpt — “Doom to the Power of Ten”

GamesBeat is publishing this exclusive excerpt of Content Rated By: An Oral History of the ESRB. To help commemorate its 25th anniversary, the Entertainment Software Rating Board (ESRB) reached out to Blake J. Harris, the best-selling author of Console Wars: Sega, Nintendo, and the Battle That Defined a Generation and The History of the Future: Oculus, Facebook and the Revolution That Swept…
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GamingNews

Fortnite: Save the World's new area is a dungeon crawl

Battle royale may well be the most popular mode onFortnite, but the world still needs saving — and now there’s a new way to do it: dungeons.Fornite: Save the Worldhas got a new subterranean area to explore, nestled within Hexylvania. Players can find new weapons and magical loot, plus recruit new heroes to help them battle the hordes of monsters which — like…
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GamingNews

Black Friday 2019 gift guide: For Twitch and YouTube creators

Thanksgiving is fast approaching for those of us in the United States, and that means it’s almost time for shopping. The holiday gift-giving season begins on Black Friday, but you can’t go out into the cold without some idea of what to get. That’s where GamesBeat comes in. We have a handful of shopping guides to help you pick up the perfect gifts for the special someone in your life. And…
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GamingNews

GamesBeat Decides 131: Star Wars Jedi and Google Stadia reviews

November is flying by at an irresponsible pace, but that means we are almost on “the other side of games” for 2019. On the GamesBeat Decides podcast this week, the crew talks about some of the last big releases for the year in Google Stadia, Star Wars Jedi: Fallen Order…
GamingNews

DeepMind’s MuZero teaches itself how to win at Atari, chess, shogi, and Go

In a paper published in the journal late last year, Google parent company Alphabet’s DeepMind detailed AlphaZero, an AI system that could teach itself how to master the game of chess, a Japanese variant of chess called shogi, and the Chinese board game Go. In each case, it beat a world champion, demonstrating a knack for learning two-person games with perfect information — that is to say…
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