GamingNews

Enthusiast Gaming pays $45M for League of Legends fan community U.GG

Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


Enthusiast Gaming is paying $45 million to acquire the League of Legends fan community U.GG.

Toroto-based Enthusiast Gaming, publicly traded on Nasdaq, has acquired Outplayed, the owner of U.GG, which is one of the largest League of Legends fan communities in the world. The firm could pay an additional $12 million under an earnout agreement over two years.

U.GG is expected to generate revenue of approximately $8 million and net operating income of approximately $3 million in 2022. Back in September, Enthusiast Gaming also acquired casual game publisher Addicting Games for $35 million.

Founded in 2017 by Shinggo Lu and Alan Liang and based in Austin, Texas, U.GG was incubated at Harris Blitzer Sports & Entertainment’s Sixers Innovation Lab, which is part of the Philadelphia NBA basketball Sixers franchise.

Webinar

Three top investment pros open up about what it takes to get your video game funded.


Watch On Demand

“We are excited to join Enthusiast Gaming as we continue building a go-to destination for League of Legends fans” said Lu, CEO at U.GG, in a statement. “Alan and I would like to thank the Sixers Innovation Lab for being an integral part of our success to date. We are ready for the next part of our entrepreneurial journey alongside some of the brightest players in gaming and esports.”

Above: Adrian Montgomery is CEO of Enthuasiast Gaming.

Image Credit: Enthusiast Gaming

U.GG has grown into one of the largest global services for the world’s most popular esport, League of Legends, which had more than 180 million players in October.

“League of Legends is one of the biggest games in the world, and U.GG is one of the game’s largest fan communities and stats sites,” said Adrian Montgomery, CEO of Enthusiast Gaming, in a statement. “Financially, the acquisition is accretive and integrates very well within our existing business model, adding new media availability and opportunities for our direct sales team, proprietary content, and subscription offerings. Shinggo, Alan, and the U.GG team have built something special, and we are excited to welcome them to the Enthusiast Gaming family.”

U.GG focuses on providing data for smarter insights about fans and gamers. By combining a rigorous data science approach with a proprietary user-centric experience, U.GG provides actionable, data-driven insights supporting, educating, connecting, and engaging its current monthly active user base of 8 million. U.GG is featured on the League of Legends website as a resource for players.

Riot Games’ League of Legends is a free-to-play PC game originally released in 2009 and is the flagship title of developer and publisher Riot Games. The game also attracts a very large spectator audience for its competitive tournaments. The 2021 League of Legends World Championship held earlier this month generated average audience minutes of 30.6 million (up 32%) and peak viewership of 73.8 million people. That latter number is 60% higher than last year, which was the previous record.

“Over the last several years, the Sixers Innovation Lab and U.GG have worked in close partnership to expand U.GG’s reach and develop their industry-leading platform,” said Josh Harris, managing general partner of Harris Blitzer Sports & Entertainment, in a statement. “This marks a promising new chapter in U.GG’s trajectory. Joining Enthusiast Gaming, one of the fastest-growing video game and esports companies in North America, will help accelerate U.GG’s growth, expand its reach, and elevate the fan experience. There is no shortage of innovation happening in esports, and we look forward to seeing how this exciting transaction will continue to push the industry forward and deliver new and exciting experiences to passionate fans around the world.”

The payment was made in $7.5 million in cash, the issuance of 5.2 million common shares, and deferred payments of $8.5 million each over the first two years after the closing date. Earnouts based on financial performance come in two payments totaling $12 million over two years.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member


Author: Dean Takahashi
Source: Venturebeat

Related posts
AI & RoboticsNews

Nvidia and DataStax just made generative AI smarter and leaner — here’s how

AI & RoboticsNews

OpenAI opens up its most powerful model, o1, to third-party developers

AI & RoboticsNews

UAE’s Falcon 3 challenges open-source leaders amid surging demand for small AI models

DefenseNews

Army, Navy conduct key hypersonic missile test

Sign up for our Newsletter and
stay informed!