GamingNews

BioWare makes interim general manager Gary McKay’s gig permanent

Elevate your enterprise data technology and strategy at Transform 2021.


In a blog post today, EA’s BioWare division announced that Gary McKay would drop the “interim” from his general manager title and become a permanent part of the company. As part of his duties, EA said McKay will lead the BioWare Edmonton and Austin studios.

The move is important in a couple of ways for EA. BioWare has lost some of its key leaders in recent years, so McKay’s transition from interim to permanent is a sign of some stability. McKay takes over for Casey Hudson, who left along with Dragon Age executive producer Mark Darrah in December.

Its game development has been a bit volatile as well. Earlier this year, it ditched Anthem Next, which was a project to revive the failed online looter-shooter Destiny. It’s now focusing on its key franchises: Dragon Age and Mass Effect.

McKay joined BioWare in January 2020 as its head of development operations. He’s spent more than 20 years in the game industry, starting back in 1998 at EA.

This is an important year for BioWare. Dragon Age is one of its two homegrown franchises. The other is Mass Effect, which released the remasters of the original trilogy as its Legendary Edition on May 14.

This year is also the 10th anniversary of Star Wars: The Old Republic, which comes from the BioWare Austin studio. This is an MMORPG that first launched in the old Star Wars Expanded Universe, before Disney bought Lucasfilm and consigned many of the old stories and games to what it calls Legends  (aka “all the unwieldly canon that we don’t want to deal with anymore”).

The Old Republic launched in 2011 and quickly had over a million subscribers. But those dropped off quickly, and BioWare moved fast to refresh the MMORPG as a free-to-play game.

GamesBeat

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
How will you do that? Membership includes access to:

  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and “open office” events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties

Become a member


Author: Jason Wilson
Source: Venturebeat

Related posts
AI & RoboticsNews

Nvidia and DataStax just made generative AI smarter and leaner — here’s how

AI & RoboticsNews

OpenAI opens up its most powerful model, o1, to third-party developers

AI & RoboticsNews

UAE’s Falcon 3 challenges open-source leaders amid surging demand for small AI models

DefenseNews

Army, Navy conduct key hypersonic missile test

Sign up for our Newsletter and
stay informed!