AI & RoboticsNews

Inworld AI showcases AI case studies as they move to production

The current AI ecosystem wasn’t built with game developers in mind. While impressive in controlled demos, today’s AI technologies expose critical limitations when transitioning to production-ready games, said Kylan Gibbs, CEO of Inworld AI, in an interview with GamesBeat. Right now, AI deployment is being slowed because game developers are dependent on black-box APIs with unpredictable pricing…
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AI & RoboticsNews

OpenAI’s strategic gambit: The Agents SDK and why it changes everything for enterprise AI

OpenAI reshaped the enterprise AI landscape Tuesday with the release of its comprehensive agent-building platform – a package combining a revamped Responses API, powerful built-in tools and an open-source Agents SDK. While this announcement might have been overshadowed by other AI headlines — Google’s unveiling of the impressive open-source Gemma 3 model, and the emergence of Manus, a…
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AI & RoboticsNews

Netflix Games loses its vice-president of generative AI

Five months after Netflix Games announced that generative AI in its game development studios would be a major focus for them, driven by the promotion of Mike Verdu to the vice president in charge of that technology, Verdu has apparently left Netflix Games (confirmed to Stephen Totilo’s Game File) indicating that its embrace of generative AI as a tentpole of game development may have been…
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AI & RoboticsNews

Anthropic’s stealth enterprise coup: How Claude 3.7 is becoming the coding agent of choice

While consumer attention has focused on the generative AI battles between OpenAI and Google, Anthropic has executed a disciplined enterprise strategy centered on coding — potentially the most valuable enterprise AI use case. The results are becoming increasingly clear: Claude is positioning itself as the LLM that matters most for businesses. The evidence? Anthropic’s Claude 3.7 Sonnet…
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