AI & RoboticsNews

Muse is Xbox’s generative AI model for gameplay ideation

Microsoft Research unveiled Muse, the company’s first generative AI model designed for gameplay ideation. Fatima Kardar, corporate vice president of gaming AI at Microsoft, said in a blog post that we hear about how AI is transforming our lives daily. How will it show up in gaming? For Xbox, the principles that drive our approach to AI are to create more value for players and game creators…
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AI & RoboticsNews

Xbox’s AI initiative with Muse is an attempt to read the tea leaves, not the room

Earlier today, the heads of Microsoft’s Xbox division revealed Muse, a generative AI model that intends to create both visuals and gameplay for games. The model, which was trained on the largely forgotten Ninja Theory multiplayer game Bleeding Edge, is not a shocking leap for Microsoft’s Xbox division. The company as a whole, from CEO Satya Nadella down, has wholeheartedly embraced generative…
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AI & RoboticsNews

AI can fix bugs—but can’t find them: OpenAI’s study highlights limits of LLMs in software engineering

Large language models (LLMs) may have changed software development, but enterprises will need to think twice about entirely replacing human software engineers with LLMs, despite OpenAI CEO Sam Altman’s claim that models can replace “low-level” engineers. In a new paper, OpenAI researchers detail how they developed an LLMs benchmark called SWE-Lancer to test how much foundation models can…
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AI & RoboticsNews

Replit and Anthropic’s AI just helped Zillow build production software—without a single engineer

Replit has transformed non-technical employees at Zillow into software developers. The real estate giant now routes over 100,000 home shoppers to agents using applications built by team members who had never written code before. This breakthrough stems from Replit’s new partnership with Anthropic and Google Cloud, which has enabled over 100,000 applications on Google Cloud Run. The collaboration…
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