AI & RoboticsNews

Anthropic just gave Claude a superpower: real-time web search. Here’s why it changes everything

Anthropic announced today that its AI assistant Claude can now search and process information from the internet in real-time, addressing one of users’ most requested features and closing a critical competitive gap with OpenAI’s ChatGPT. The new web search capability, available immediately for paid Claude users in the United States, transforms the AI assistant from a tool limited by its…
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AI & RoboticsNews

Unity announces enhanced engine performance and stability with new platforms and AI workflows

Unity 6 game engine maker Unity said that developers can expect enhanced performance and stability, expanded platform support, and new AI-powered workflows in the three Unity 6 updates planned for 2025. The first update Unity 6.1, lands in April. “We don’t want developers to have to choose between stability and new features, or between fidelity and ubiquity. We are committed to delivering it…
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AI & RoboticsNews

Adobe Sneaks: Transforming Presentations with AI

Today at Adobe’s annual digital innovation conference Summit 2024 in Las Vegas, the company is unveiling Project Slide Wow, a generative AI-driven tool designed to streamline the creation of PowerPoint presentations directly from raw customer data. Presented as part of the…
AI & RoboticsNews

Nvidia debuts Llama Nemotron open reasoning models in a bid to advance agentic AI

Nvidia is getting into the open source reasoning model market. At the Nvidia GTC event today, the AI giant made a series of hardware and software announcements. Buried amidst the big silicon announcements, the company announced a new set of open source Llama Nemotron reasoning models to help accelerate agentic AI workloads. The new models are an extension of the Nvidia Nemotron models that were…
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AI & RoboticsNews

Inworld AI showcases AI case studies as they move to production

The current AI ecosystem wasn’t built with game developers in mind. While impressive in controlled demos, today’s AI technologies expose critical limitations when transitioning to production-ready games, said Kylan Gibbs, CEO of Inworld AI, in an interview with GamesBeat. Right now, AI deployment is being slowed because game developers are dependent on black-box APIs with unpredictable pricing…
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